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Efficient Algorithms for Extreme Bandits

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abstract

In this paper, we contribute to the Extreme Bandit problem, a variant of Multi-Armed Bandits in which the learner seeks to collect the largest possible reward. We first study the concentration of the maximum of i.i.d random variables under mild assumptions on the tail of the rewards distributions. This analysis motivates the introduction of Quantile of Maxima (QoMax). The properties of QoMax are sufficient to build an Explore-Then-Commit (ETC) strategy, QoMax-ETC, achieving strong asymptotic guarantees despite its simplicity. We then propose and analyze a more adaptive, anytime algorithm, QoMax-SDA, which combines QoMax with a subsampling method recently introduced by Baudry et al. (2021). Both algorithms are more efficient than existing approaches in two aspects (1) they lead to better empirical performance (2) they enjoy a significant reduction of the memory and time complexities.

fields

cs.LG 1

years

2026 1

verdicts

CONDITIONAL 1

representative citing papers

Theoretical Foundations of $\max$@$k$ Reinforcement Learning

cs.LG · 2026-07-20 · conditional · novelty 7.0

For max@k (best-of-K) finite-horizon MDPs, Markovian policies are suboptimal, a compact (previous-best, current-cumulative) state augmentation restores optimality, exact planning is NP-hard but an FPTAS exists, and the minimax generative-model sample complexity is Θ(KH³SA/ε²).

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  • Theoretical Foundations of $\max$@$k$ Reinforcement Learning cs.LG · 2026-07-20 · conditional · none · ref 7 · internal anchor

    For max@k (best-of-K) finite-horizon MDPs, Markovian policies are suboptimal, a compact (previous-best, current-cumulative) state augmentation restores optimality, exact planning is NP-hard but an FPTAS exists, and the minimax generative-model sample complexity is Θ(KH³SA/ε²).