A 3D Gaussian Splatting method renders dynamic driving scenes for both cameras and lidar in real time, using spherical-coordinate lidar rasterization and rolling shutter compensation.
Zenseact open dataset: A large-scale and diverse multimodal dataset for autonomous driving
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SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving
A 3D Gaussian Splatting method renders dynamic driving scenes for both cameras and lidar in real time, using spherical-coordinate lidar rasterization and rolling shutter compensation.