ReactiveGWM introduces a decoupled diffusion architecture for player-NPC interactions that learns game-agnostic response logic for zero-shot strategy transfer across games.
Offense" — actively pressures the player: (i) sustained forward movement toward the player across multiple frames, OR (ii) TWO OR MORE distinct close-range attacks
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ReactiveGWM: Steering NPC in Reactive Game World Models
ReactiveGWM introduces a decoupled diffusion architecture for player-NPC interactions that learns game-agnostic response logic for zero-shot strategy transfer across games.