PacTure uses view packing and next-scale autoregressive prediction to generate consistent multi-view PBR textures faster than prior sequential or cross-attention methods.
Pandora3d: A comprehensive framework for high-quality 3d shape and texture generation
5 Pith papers cite this work. Polarity classification is still indexing.
abstract
This report presents a comprehensive framework for generating high-quality 3D shapes and textures from diverse input prompts, including single images, multi-view images, and text descriptions. The framework consists of 3D shape generation and texture generation. (1). The 3D shape generation pipeline employs a Variational Autoencoder (VAE) to encode implicit 3D geometries into a latent space and a diffusion network to generate latents conditioned on input prompts, with modifications to enhance model capacity. An alternative Artist-Created Mesh (AM) generation approach is also explored, yielding promising results for simpler geometries. (2). Texture generation involves a multi-stage process starting with frontal images generation followed by multi-view images generation, RGB-to-PBR texture conversion, and high-resolution multi-view texture refinement. A consistency scheduler is plugged into every stage, to enforce pixel-wise consistency among multi-view textures during inference, ensuring seamless integration. The pipeline demonstrates effective handling of diverse input formats, leveraging advanced neural architectures and novel methodologies to produce high-quality 3D content. This report details the system architecture, experimental results, and potential future directions to improve and expand the framework. The source code and pretrained weights are released at: https://github.com/Tencent/Tencent-XR-3DGen.
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background 1representative citing papers
Ink3D decouples geometry from texture by generating dense orbit videos with a conditional video model and baking them via a neural optimizer to produce complex 3D textures.
Introduces O-Voxel omni-voxel representation and Sparse Compression VAE for structured native 3D latents, enabling efficient training of large flow-matching models that produce higher-quality geometry and materials than prior methods.
A post-adaptation pipeline on 3D foundation models yields higher-fidelity, faster, animation-ready single-image 3D characters than prior open methods on reported benchmarks.
Hitem3D 2.0 combines multi-view image synthesis with native 3D texture projection to improve completeness, cross-view consistency, and geometry alignment over prior methods.
citing papers explorer
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PacTure: Efficient PBR Texture Generation on Packed Views with Visual Autoregressive Models
PacTure uses view packing and next-scale autoregressive prediction to generate consistent multi-view PBR textures faster than prior sequential or cross-attention methods.
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Ink3D: Sculpting 3D Assets with Extremely Complex Textures via Video Generative Models
Ink3D decouples geometry from texture by generating dense orbit videos with a conditional video model and baking them via a neural optimizer to produce complex 3D textures.
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Native and Compact Structured Latents for 3D Generation
Introduces O-Voxel omni-voxel representation and Sparse Compression VAE for structured native 3D latents, enabling efficient training of large flow-matching models that produce higher-quality geometry and materials than prior methods.
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DreamCharacter-1: From 3D Generative Foundation Models to Product-Ready Character Generation
A post-adaptation pipeline on 3D foundation models yields higher-fidelity, faster, animation-ready single-image 3D characters than prior open methods on reported benchmarks.
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Hitem3D 2.0: Multi-View Guided Native 3D Texture Generation
Hitem3D 2.0 combines multi-view image synthesis with native 3D texture projection to improve completeness, cross-view consistency, and geometry alignment over prior methods.