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DiffRF: Rendering-Guided 3D Radiance Field Diffusion

1 Pith paper cite this work, alongside 6 external citations. Polarity classification is still indexing.

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6 external citations · Pith
abstract

We introduce DiffRF, a novel approach for 3D radiance field synthesis based on denoising diffusion probabilistic models. While existing diffusion-based methods operate on images, latent codes, or point cloud data, we are the first to directly generate volumetric radiance fields. To this end, we propose a 3D denoising model which directly operates on an explicit voxel grid representation. However, as radiance fields generated from a set of posed images can be ambiguous and contain artifacts, obtaining ground truth radiance field samples is non-trivial. We address this challenge by pairing the denoising formulation with a rendering loss, enabling our model to learn a deviated prior that favours good image quality instead of trying to replicate fitting errors like floating artifacts. In contrast to 2D-diffusion models, our model learns multi-view consistent priors, enabling free-view synthesis and accurate shape generation. Compared to 3D GANs, our diffusion-based approach naturally enables conditional generation such as masked completion or single-view 3D synthesis at inference time.

fields

cs.CV 1

years

2026 1

verdicts

CONDITIONAL 1

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  • GaussianGPT: Towards Autoregressive 3D Gaussian Scene Generation cs.CV · 2026-03-27 · conditional · none · ref 44 · internal anchor

    A causal transformer with 3D RoPE generates vector-quantized 3D Gaussian latent grids autoregressively, enabling unconditional synthesis, completion, and open-ended outpainting of indoor scenes.