U-4DGS reformulates occluded dynamic human rendering as MAP estimation under heteroscedastic noise, using a Probabilistic Deformation Network and uncertainty-modulated joint rasterization plus confidence-aware regularizations to deliver SOTA fidelity and robustness on ZJU-MoCap and OcMotion.
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Uncertainty-Aware 4D Gaussian Splatting for Monocular Occluded Human Rendering
U-4DGS reformulates occluded dynamic human rendering as MAP estimation under heteroscedastic noise, using a Probabilistic Deformation Network and uncertainty-modulated joint rasterization plus confidence-aware regularizations to deliver SOTA fidelity and robustness on ZJU-MoCap and OcMotion.