A CPM-grounded multi-agent system extracts dialogue triggers, appraises them on relevance/implication/coping/norms, and updates a persona’s latent multi-emotion state more coherently than standard prompting baselines.
Sentipolis: Emotion-Aware Agents for Social Simulations
1 Pith paper cite this work. Polarity classification is still indexing.
abstract
LLM agents are increasingly used for social simulation, yet emotion is often treated as a transient cue, causing emotional amnesia and weak long-horizon continuity. We present Sentipolis, a framework for emotionally stateful agents that integrates continuous Pleasure-Arousal-Dominance (PAD) representation, dual-speed emotion dynamics, and emotion--memory coupling. Across thousands of interactions over multiple base models and evaluators, Sentipolis improves emotionally grounded behavior, boosting communication, and emotional continuity. Gains are model-dependent: believability increases for higher-capacity models but can drop for smaller ones, and emotion-awareness can mildly reduce adherence to social norms, reflecting a human-like tension between emotion-driven behavior and rule compliance in social simulation. Network-level diagnostics show reciprocal, moderately clustered, and temporally stable relationship structures, supporting the study of cumulative social dynamics such as alliance formation and gradual relationship change.
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cs.MA 1years
2026 1verdicts
CONDITIONAL 1representative citing papers
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From Triggers to Emotions: A CPM-Grounded Appraisal Multi-Agent for Dynamic Emotional Evolution in Persona-Based Dialogue
A CPM-grounded multi-agent system extracts dialogue triggers, appraises them on relevance/implication/coping/norms, and updates a persona’s latent multi-emotion state more coherently than standard prompting baselines.