Being-H0.7 adds future-aware latent reasoning to direct VLA policies via dual-branch alignment on latent queries, matching world-model benefits at VLA efficiency.
Amo: Adaptive motion optimization for hyper- dexterous humanoid whole-body control
8 Pith papers cite this work. Polarity classification is still indexing.
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cs.RO 8representative citing papers
BifrostUMI enables robot-free human demonstration capture via VR and wrist cameras to train visuomotor policies that predict keypoint trajectories for transfer to humanoid whole-body control through retargeting.
HAIC enables robust humanoid interactions with underactuated objects by predicting their dynamics from proprioceptive history and using a world model for adaptive control.
Scaling motion tracking models along size, data volume, and compute produces a foundation model for natural, robust humanoid whole-body control with downstream uses in kinematic planning and vision-language-action models.
A multi-agent LLM framework for humanoid loco-manipulation that separates active spatial perception and task planning from generalizable action generation without task-specific real-robot data.
HTD, a multimodal transformer policy trained with behavioral cloning and touch dreaming to predict future tactile latents, achieves a 90.9% relative success rate improvement over baselines on five real-world contact-rich humanoid loco-manipulation tasks.
A four-stage RL system with teacher-student distillation and online constrained adaptation enables humanoid robots to achieve robust ball-kicking accuracy under noisy perception in simulation and on physical hardware.
A one-shot adaptation technique for humanoid whole-body motion that computes order-preserving optimal transport distances between walking and target sequences, interpolates geodesic intermediate poses, optimizes for collision-free retargeting, and adapts via reinforcement learning.
citing papers explorer
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Being-H0.7: A Latent World-Action Model from Egocentric Videos
Being-H0.7 adds future-aware latent reasoning to direct VLA policies via dual-branch alignment on latent queries, matching world-model benefits at VLA efficiency.
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BifrostUMI: Bridging Robot-Free Demonstrations and Humanoid Whole-Body Manipulation
BifrostUMI enables robot-free human demonstration capture via VR and wrist cameras to train visuomotor policies that predict keypoint trajectories for transfer to humanoid whole-body control through retargeting.
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HAIC: Humanoid Agile Object Interaction Control via Dynamics-Aware World Model
HAIC enables robust humanoid interactions with underactuated objects by predicting their dynamics from proprioceptive history and using a world model for adaptive control.
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SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control
Scaling motion tracking models along size, data volume, and compute produces a foundation model for natural, robust humanoid whole-body control with downstream uses in kinematic planning and vision-language-action models.
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Humanoid Whole-Body Manipulation via Active Spatial Brain and Generalizable Action Cerebellum
A multi-agent LLM framework for humanoid loco-manipulation that separates active spatial perception and task planning from generalizable action generation without task-specific real-robot data.
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Learning Versatile Humanoid Manipulation with Touch Dreaming
HTD, a multimodal transformer policy trained with behavioral cloning and touch dreaming to predict future tactile latents, achieves a 90.9% relative success rate improvement over baselines on five real-world contact-rich humanoid loco-manipulation tasks.
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Learning Agile Striker Skills for Humanoid Soccer Robots from Noisy Sensory Input
A four-stage RL system with teacher-student distillation and online constrained adaptation enables humanoid robots to achieve robust ball-kicking accuracy under noisy perception in simulation and on physical hardware.
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One-shot Adaptation of Humanoid Whole-body Motion with Walking Priors
A one-shot adaptation technique for humanoid whole-body motion that computes order-preserving optimal transport distances between walking and target sequences, interpolates geodesic intermediate poses, optimizes for collision-free retargeting, and adapts via reinforcement learning.