OA-WAM uses persistent address vectors and dynamic content vectors in object slots to enable addressable world-action prediction, improving robustness on manipulation benchmarks under scene changes.
Cliport: What and where pathways for robotic manipulation
7 Pith papers cite this work. Polarity classification is still indexing.
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Voyager achieves superior lifelong learning in Minecraft by combining an automatic exploration curriculum, a library of executable skills, and iterative LLM prompting with environment feedback, yielding 3.3x more unique items and 15.3x faster milestone unlocks than prior methods while generalizing技能
Low-cost imprecise robots achieve 80-90% success on six fine bimanual manipulation tasks using imitation learning with a new Action Chunking with Transformers algorithm trained on only 10 minutes of demonstrations.
SID achieves approximately 90% success on six real-world manipulation tasks with only two demonstrations under out-of-distribution initializations, with less than 10% performance drop under distractors and disturbances.
StereoPolicy fuses stereo image pairs via a Stereo Transformer on pretrained 2D encoders to boost robotic manipulation policies, showing gains over monocular, RGB-D, point cloud, and multi-view methods in simulations and real-robot tests.
A low-cost whole-body teleoperation system enables effective imitation learning for complex bimanual mobile manipulation by co-training on mobile and static demonstration datasets.
The paper introduces World Action Models as a new paradigm unifying predictive world modeling with action generation in embodied foundation models and provides a taxonomy of existing approaches.
citing papers explorer
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OA-WAM: Object-Addressable World Action Model for Robust Robot Manipulation
OA-WAM uses persistent address vectors and dynamic content vectors in object slots to enable addressable world-action prediction, improving robustness on manipulation benchmarks under scene changes.
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Voyager: An Open-Ended Embodied Agent with Large Language Models
Voyager achieves superior lifelong learning in Minecraft by combining an automatic exploration curriculum, a library of executable skills, and iterative LLM prompting with environment feedback, yielding 3.3x more unique items and 15.3x faster milestone unlocks than prior methods while generalizing技能
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Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware
Low-cost imprecise robots achieve 80-90% success on six fine bimanual manipulation tasks using imitation learning with a new Action Chunking with Transformers algorithm trained on only 10 minutes of demonstrations.
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SID: Sliding into Distribution for Robust Few-Demonstration Manipulation
SID achieves approximately 90% success on six real-world manipulation tasks with only two demonstrations under out-of-distribution initializations, with less than 10% performance drop under distractors and disturbances.
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StereoPolicy: Improving Robotic Manipulation Policies via Stereo Perception
StereoPolicy fuses stereo image pairs via a Stereo Transformer on pretrained 2D encoders to boost robotic manipulation policies, showing gains over monocular, RGB-D, point cloud, and multi-view methods in simulations and real-robot tests.
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Mobile ALOHA: Learning Bimanual Mobile Manipulation with Low-Cost Whole-Body Teleoperation
A low-cost whole-body teleoperation system enables effective imitation learning for complex bimanual mobile manipulation by co-training on mobile and static demonstration datasets.
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World Action Models: The Next Frontier in Embodied AI
The paper introduces World Action Models as a new paradigm unifying predictive world modeling with action generation in embodied foundation models and provides a taxonomy of existing approaches.