A continuous-time principal-agent model with competing market makers shows that an exchange can design rebates and transaction fees that narrow the auction spread, though the numerical optimum relies on several ad hoc assumptions.
Equilibria and incentives for illiquid auction markets
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abstract
We study a toy two-player game for periodic double auction markets to generate liquidity. The game has imperfect information, which allows us to link market spreads with signal strength. We characterize Nash equilibria in cases with or without incentives from the exchange. This enables us to derive new insights about price formation and incentives design. We show in particular that without any incentives, the market is inefficient and does not lead to any trade between market participants. We however prove that quadratic fees indexed on each players half spread leads to a transaction and we propose a quantitative value for the optimal fees that the exchange has to propose in this model to generate liquidity.
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Optimal Rebate Design: Incentives, Competition and Efficiency in Auction Markets
A continuous-time principal-agent model with competing market makers shows that an exchange can design rebates and transaction fees that narrow the auction spread, though the numerical optimum relies on several ad hoc assumptions.