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Exploring Accuracy-Fairness Trade-off in Large Language Models

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abstract

Large Language Models (LLMs) have made significant strides in the field of artificial intelligence, showcasing their ability to interact with humans and influence human cognition through information dissemination. However, recent studies have brought to light instances of bias inherent within these LLMs, presenting a critical issue that demands attention. In our research, we delve deeper into the intricate challenge of harmonising accuracy and fairness in the enhancement of LLMs. While improving accuracy can indeed enhance overall LLM performance, it often occurs at the expense of fairness. Overemphasising optimisation of one metric invariably leads to a significant degradation of the other. This underscores the necessity of taking into account multiple considerations during the design and optimisation phases of LLMs. Therefore, we advocate for reformulating the LLM training process as a multi-objective learning task. Our investigation reveals that multi-objective evolutionary learning (MOEL) methodologies offer promising avenues for tackling this challenge. Our MOEL framework enables the simultaneous optimisation of both accuracy and fairness metrics, resulting in a Pareto-optimal set of LLMs. In summary, our study sheds valuable lights on the delicate equilibrium between accuracy and fairness within LLMs, which is increasingly significant for their real-world applications. By harnessing MOEL, we present a promising pathway towards fairer and more efficacious AI technologies.

fields

cs.CL 1

years

2025 1

verdicts

CONDITIONAL 1

representative citing papers

Ethical Considerations of Large Language Models in Game Playing

cs.CL · 2025-08-22 · conditional · novelty 5.0

In Werewolf games, LLM agents change their kills, votes, and trust scores based on explicit gender labels and even based on gender-implied first names, behaving differently for male and female players.

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  • Ethical Considerations of Large Language Models in Game Playing cs.CL · 2025-08-22 · conditional · none · ref 34 · internal anchor

    In Werewolf games, LLM agents change their kills, votes, and trust scores based on explicit gender labels and even based on gender-implied first names, behaving differently for male and female players.