Cutscene Agent uses a multi-agent LLM system and a new toolkit for game engine control to automate end-to-end 3D cutscene generation, evaluated on the introduced CutsceneBench.
Swe-bench: Can language models resolve real-world github issues? InInternational Conference on Learning Representations (ICLR)
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SkVM uses capability profiling and compiler-style techniques to make skills portable across LLMs and harnesses, raising task completion rates while cutting token use by up to 40% and delivering up to 3.2x speedup.
citing papers explorer
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Cutscene Agent: An LLM Agent Framework for Automated 3D Cutscene Generation
Cutscene Agent uses a multi-agent LLM system and a new toolkit for game engine control to automate end-to-end 3D cutscene generation, evaluated on the introduced CutsceneBench.
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SkVM: Revisiting Language VM for Skills across Heterogenous LLMs and Harnesses
SkVM uses capability profiling and compiler-style techniques to make skills portable across LLMs and harnesses, raising task completion rates while cutting token use by up to 40% and delivering up to 3.2x speedup.