Resonant Brane Splatting augments Gaussians with internal Hermite modes to create Branes that reconstruct fine details with fewer primitives, plus an efficient differentiable rasterizer for arbitrary-scale super-resolution.
Beyond gaussians: Fast and high-fidelity 3d splatting with linear kernels
4 Pith papers cite this work. Polarity classification is still indexing.
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cs.CV 4representative citing papers
FLAT maps compressed video diffusion latents to explicit triangle splats via ray-centered rotation parameterization and a product window function, reporting better geometric accuracy than 3D Gaussian baselines under identical training.
RDSplat is the first 3D Gaussian Splatting watermarking method that maintains 0.701 bit accuracy against both 2D and 3D diffusion editing by embedding only in low-frequency primitives selected via FAPS.
3D Skew Gaussian Splatting extends standard 3D Gaussian Splatting with skew primitives, enhanced opacity, depth-aware densification, and a re-derived CUDA pipeline for a free-camera visualization engine.
citing papers explorer
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Resonant Brane Splatting for Arbitrary-Scale Super-Resolution
Resonant Brane Splatting augments Gaussians with internal Hermite modes to create Branes that reconstruct fine details with fewer primitives, plus an efficient differentiable rasterizer for arbitrary-scale super-resolution.
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FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation
FLAT maps compressed video diffusion latents to explicit triangle splats via ray-centered rotation parameterization and a product window function, reporting better geometric accuracy than 3D Gaussian baselines under identical training.
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RDSplat: Robust Watermarking for 3D Gaussian Splatting Against 2D and 3D Diffusion Editing
RDSplat is the first 3D Gaussian Splatting watermarking method that maintains 0.701 bit accuracy against both 2D and 3D diffusion editing by embedding only in low-frequency primitives selected via FAPS.
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3D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine
3D Skew Gaussian Splatting extends standard 3D Gaussian Splatting with skew primitives, enhanced opacity, depth-aware densification, and a re-derived CUDA pipeline for a free-camera visualization engine.