The paper develops continuous-time distributed VGNE seeking algorithms for online games that achieve constant regret and sublinear fit bounds, with event-triggering and noise resilience.
Generalized Nash equilib- rium seeking strategy for distributed nonsmooth multi-cluster game,
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Continuous-Time Distributed Seeking for Variational Generalized Nash Equilibrium of Online Game
The paper develops continuous-time distributed VGNE seeking algorithms for online games that achieve constant regret and sublinear fit bounds, with event-triggering and noise resilience.