Mochi enables efficient collision detection for both uniform and non-uniform spherical particles on ray-tracing GPUs by introducing proxy spheres that decouple BVH bounds from search radii, with provable soundness and measured speedups over prior BVH and RT methods.
In2010 International Conference on Cyberworlds
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Rethinking Collision Detection on GPU Ray Tracing Architecture
Mochi enables efficient collision detection for both uniform and non-uniform spherical particles on ray-tracing GPUs by introducing proxy spheres that decouple BVH bounds from search radii, with provable soundness and measured speedups over prior BVH and RT methods.