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SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrations

1 Pith paper cite this work. Polarity classification is still indexing.

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abstract

We address a fundamental challenge in Reinforcement Learning from Interaction Demonstration (RLID): demonstration noise and coverage limitations. While existing data collection approaches provide valuable interaction demonstrations, they often yield sparse, disconnected, and noisy trajectories that fail to capture the full spectrum of possible skill variations and transitions. Our key insight is that despite noisy and sparse demonstrations, there exist infinite physically feasible trajectories that naturally bridge between demonstrated skills or emerge from their neighboring states, forming a continuous space of possible skill variations and transitions. Building upon this insight, we present two data augmentation techniques: a Stitched Trajectory Graph (STG) that discovers potential transitions between demonstration skills, and a State Transition Field (STF) that establishes unique connections for arbitrary states within the demonstration neighborhood. To enable effective RLID with augmented data, we develop an Adaptive Trajectory Sampling (ATS) strategy for dynamic curriculum generation and a historical encoding mechanism for memory-dependent skill learning. Our approach enables robust skill acquisition that significantly generalizes beyond the reference demonstrations. Extensive experiments across diverse interaction tasks demonstrate substantial improvements over state-of-the-art methods in terms of convergence stability, generalization capability, and recovery robustness.

fields

cs.RO 1

years

2026 1

verdicts

CONDITIONAL 1

representative citing papers

Tired Actor: Fatigue-Informed Character Control

cs.RO · 2026-08-04 · conditional · novelty 5.0

Injecting a muscle-fatigue model into a general physics-based character controller preserves motion imitation accuracy while producing tired, more human-like behaviors such as shorter steps, corner cutting, and fall compensation.

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  • Tired Actor: Fatigue-Informed Character Control cs.RO · 2026-08-04 · conditional · none · ref 85 · internal anchor

    Injecting a muscle-fatigue model into a general physics-based character controller preserves motion imitation accuracy while producing tired, more human-like behaviors such as shorter steps, corner cutting, and fall compensation.