AugSplat augments Gaussian Splatting with synthetic views from a pre-trained radiance field to improve sparse-view reconstruction quality on mip-NeRF 360 scenes while keeping real-time rendering.
Scaffold-gs: Structured 3d gaussians for view-adaptive rendering
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Long-LRM++ achieves real-time 14 FPS high-fidelity 360-degree scene reconstruction from 32-64 views by using semi-explicit Gaussians plus a light decoder, matching LaCT quality on DL3DV and improving depth prediction.
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AugSplat: Radiance Field-Informed Gaussian Splatting for Sparse-View Settings
AugSplat augments Gaussian Splatting with synthetic views from a pre-trained radiance field to improve sparse-view reconstruction quality on mip-NeRF 360 scenes while keeping real-time rendering.
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Long-LRM++: Preserving Fine Details in Feed-Forward Wide-Coverage Reconstruction
Long-LRM++ achieves real-time 14 FPS high-fidelity 360-degree scene reconstruction from 32-64 views by using semi-explicit Gaussians plus a light decoder, matching LaCT quality on DL3DV and improving depth prediction.