A cascaded deep RL agent that jointly decides computation placement and bitrate for multi-user mmWave 360 video streaming reports large PSNR and rebuffering gains over fixed-placement ABR baselines in a simulator.
6DOF Virtual Reality Dataset and Performance Evaluation of Millimeter Wave vs. Free-Space- Optical Indoor Communications Systems for Lifelike Mobile VR Streaming,
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Neural-Enhanced Rate Adaptation and Computation Distribution for Emerging mmWave Multi-User 3D Video Streaming Systems
A cascaded deep RL agent that jointly decides computation placement and bitrate for multi-user mmWave 360 video streaming reports large PSNR and rebuffering gains over fixed-placement ABR baselines in a simulator.