Player acceptance of AI in digital games depends on the specific application context, with positive views when it enhances immersion and efficiency but negative views when it undermines creativity, autonomy, or fairness.
The Double-Edged Sword of Open-Ended Interaction: How LLM-Driven NPCs Affect Players' Cognitive Load and Gaming Experience
1 Pith paper cite this work. Polarity classification is still indexing.
abstract
This study examines how large language model-driven non-player characters (LLM-NPCs) affect players' cognitive load and gaming experience, with a particular focus on the underlying psychological mechanisms, differences across task scenarios, and the role of individual traits. Conducting a randomized between-subject experiment (N=130) in a self-developed game prototype "Campus Culture Week", we compared player interactions with LLM-NPCs and traditional pre-scripted NPCs across multiple interactive modules. The results showed that LLM-NPCs significantly increased players' cognitive load (p < .001), an effect mediated by factors such as expressive effort and response uncertainty. However, LLM-NPCs did not yield a statistically significant improvement in overall gaming experience (p = .195); while they positively influenced players' perceived autonomy, they exerted a negative influence on system usability and trust. The effects of LLM-NPCs also significantly varied across task scenarios (p < .001), with stronger increases in cognitive load in more open-ended modules such as content creation and relationship building. The influence of individual differences was generally limited, although the personality traits of extraversion (p = .031) and neuroticism (p = .047) demonstrated some predictive power regarding cognitive load. This study provides empirical evidence for understanding the "double-edged sword" effect of LLM-NPCs on player experience, and highlight the importance of scenario-sensitive and user-sensitive design in intelligent NPC systems.
fields
cs.HC 1years
2026 1verdicts
UNVERDICTED 1representative citing papers
citing papers explorer
-
"It depends on where AI is used": Players' attitude patterns and evaluative logics toward different AI applications in digital games
Player acceptance of AI in digital games depends on the specific application context, with positive views when it enhances immersion and efficiency but negative views when it undermines creativity, autonomy, or fairness.