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For instance, Zhu and Borrelli [41] showed that SQP acts much faster than generic solvers when finding solutions to dynamic games

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cs.GT 1

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2026 1

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UNVERDICTED 1

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Randomise Alone, Reach as a Team

cs.GT · 2026-03-07 · unverdicted · novelty 7.0

In concurrent graph games with distributed private randomness, memoryless strategies decide threshold reachability (NP-hard) and almost-sure reachability is NP-complete; IRATL extends ATL for probability thresholds without shared randomness.

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  • Randomise Alone, Reach as a Team cs.GT · 2026-03-07 · unverdicted · none · ref 55

    In concurrent graph games with distributed private randomness, memoryless strategies decide threshold reachability (NP-hard) and almost-sure reachability is NP-complete; IRATL extends ATL for probability thresholds without shared randomness.