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cs.GR 1

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2026 1

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Rethinking Collision Detection on GPU Ray Tracing Architecture

cs.GR · 2026-04-26 · unverdicted · novelty 7.0

Mochi enables efficient collision detection for both uniform and non-uniform spherical particles on ray-tracing GPUs by introducing proxy spheres that decouple BVH bounds from search radii, with provable soundness and measured speedups over prior BVH and RT methods.

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  • Rethinking Collision Detection on GPU Ray Tracing Architecture cs.GR · 2026-04-26 · unverdicted · none · ref 12

    Mochi enables efficient collision detection for both uniform and non-uniform spherical particles on ray-tracing GPUs by introducing proxy spheres that decouple BVH bounds from search radii, with provable soundness and measured speedups over prior BVH and RT methods.