A framework that combines dynamic knowledge-graph mapping, action-space learning, and experience reflection improves LLM agents' scores on interactive fiction games, yet the reported gains are inflated by an unfair baseline comparison and possible training-set leakage.
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Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games
A framework that combines dynamic knowledge-graph mapping, action-space learning, and experience reflection improves LLM agents' scores on interactive fiction games, yet the reported gains are inflated by an unfair baseline comparison and possible training-set leakage.