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Repeated Games with Incomplete Information

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2025 1

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CONDITIONAL 1

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Harnessing Information in Incentive Design

cs.GT · 2025-09-02 · conditional · novelty 6.0

In feedback Stackelberg incentive design, a principal's cost is concave in her belief, so free information always weakly helps her, and both agent persuasion and costly experiments reduce to convex-hull problems.

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  • Harnessing Information in Incentive Design cs.GT · 2025-09-02 · conditional · none · ref 4

    In feedback Stackelberg incentive design, a principal's cost is concave in her belief, so free information always weakly helps her, and both agent persuasion and costly experiments reduce to convex-hull problems.