MERID-GS decouples illumination and reflectance at multiple scales with learnable gain and frequency gating to support few-shot low-light 3D Gaussian Splatting and cross-scene generalization.
In: ECCV (2020) 2, 4
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Light 'em Up: Enabling Few-Shot Low-Light 3D Gaussian Splatting with Multi-Scale Explicit Retinex Illumination Decoupling
MERID-GS decouples illumination and reflectance at multiple scales with learnable gain and frequency gating to support few-shot low-light 3D Gaussian Splatting and cross-scene generalization.