2D Triangle Splatting uses 2D triangles instead of 3D Gaussians to enable differentiable optimization that yields opaque mesh-like reconstructions with competitive visual quality.
3d convex splatting: Radiance field rendering with 3d smooth convexes
2 Pith papers cite this work. Polarity classification is still indexing.
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UNVERDICTED 2representative citing papers
3D Skew Gaussian Splatting extends standard 3D Gaussian Splatting with skew primitives, enhanced opacity, depth-aware densification, and a re-derived CUDA pipeline for a free-camera visualization engine.
citing papers explorer
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2D Triangle Splatting for Direct Differentiable Mesh Training
2D Triangle Splatting uses 2D triangles instead of 3D Gaussians to enable differentiable optimization that yields opaque mesh-like reconstructions with competitive visual quality.
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3D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine
3D Skew Gaussian Splatting extends standard 3D Gaussian Splatting with skew primitives, enhanced opacity, depth-aware densification, and a re-derived CUDA pipeline for a free-camera visualization engine.