GOGS rebuilds geometry of shiny objects using split-sum shading and monocular depth/normal priors, then decomposes materials with Monte Carlo sampling of the full rendering equation and a learnable specular compensation term.
Instant neural graphics primitives with a multiresolution hash encoding
1 Pith paper cite this work. Polarity classification is still indexing.
1
Pith paper citing it
citation-role summary
background 1
citation-polarity summary
fields
cs.CV 1years
2025 1verdicts
CONDITIONAL 1roles
background 1polarities
background 1representative citing papers
citing papers explorer
-
GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels
GOGS rebuilds geometry of shiny objects using split-sum shading and monocular depth/normal priors, then decomposes materials with Monte Carlo sampling of the full rendering equation and a learnable specular compensation term.