HiGS achieves up to 15.8x faster real-time 3D Gaussian Splatting by running partitioning at coarse macro-tile scale and rasterization at fine tile scale, issuing work proportional to Gaussians per macro-tile.
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HiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splatting
HiGS achieves up to 15.8x faster real-time 3D Gaussian Splatting by running partitioning at coarse macro-tile scale and rasterization at fine tile scale, issuing work proportional to Gaussians per macro-tile.