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UI-AGILE: Advancing GUI Agents with Effective Reinforcement Learning and Precise Inference-Time Grounding

7 Pith papers cite this work. Polarity classification is still indexing.

7 Pith papers citing it
abstract

The emergence of Multimodal Large Language Models (MLLMs) has driven significant advances in Graphical User Interface (GUI) agent capabilities. Nevertheless, existing GUI agent training and inference techniques still suffer from a dilemma for reasoning designs, ineffective reward, and visual noise. To address these issues, we introduce UI-AGILE for enhancing GUI agents at both training and inference. For training, we propose a suite of improvements to the Supervised Fine-Tuning (SFT) process: 1) a continuous reward function to incentivize high-precision grounding; 2) a ``Simple Thinking'' reward to balance planning with speed and grounding accuracy; and 3) a cropping-based resampling strategy to mitigate the sparse reward problem and improve learning on complex tasks. For inference, we present decomposed grounding with selection to dramatically improve grounding accuracy on high-resolution displays by breaking the image into smaller, manageable parts. Experiments show that UI-AGILE achieves the state-of-the-art grounding performance on two benchmarks ScreenSpot-Pro and ScreenSpot-v2 while it also exhibits strong general agent capabilities. For instance, using both our training and inference enhancement methods brings 23\% grounding accuracy improvement over the best baseline on ScreenSpot-Pro. We provide the code in https://github.com/KDEGroup/UI-AGILE.

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years

2026 7

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UNVERDICTED 7

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representative citing papers

Benchmarking and Improving GUI Agents in High-Dynamic Environments

cs.CV · 2026-04-28 · unverdicted · novelty 7.0 · 2 refs

DynamicUI improves GUI agent performance in high-dynamic environments by processing interaction videos with frame clustering, action-conditioned refinement, and reflection, outperforming prior approaches on the new DynamicGUIBench spanning ten applications.

Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond

cs.AI · 2026-04-24 · unverdicted · novelty 7.0

Proposes a levels x laws taxonomy for world models in AI agents, defining L1-L3 capabilities across physical, digital, social, and scientific regimes while reviewing over 400 works to outline a roadmap for advanced agentic modeling.

GUI Agents with Reinforcement Learning: Toward Digital Inhabitants

cs.AI · 2026-04-30 · unverdicted · novelty 5.0

The paper delivers the first comprehensive overview of RL for GUI agents, organizing methods into offline, online, and hybrid strategies while analyzing trends in rewards, efficiency, and deliberation to outline a future roadmap.

citing papers explorer

Showing 7 of 7 citing papers.

  • PAGER: Bridging the Semantic-Execution Gap in Point-Precise Geometric GUI Control cs.AI · 2026-05-15 · unverdicted · none · ref 16 · internal anchor

    PAGER achieves 4.1x higher task success in point-precise geometric GUI control by combining topology-aware planning with precision-aligned reinforcement learning on the new PAGE Bench dataset of 4,906 problems.

  • Benchmarking and Improving GUI Agents in High-Dynamic Environments cs.CV · 2026-04-28 · unverdicted · none · ref 16 · 2 links · internal anchor

    DynamicUI improves GUI agent performance in high-dynamic environments by processing interaction videos with frame clustering, action-conditioned refinement, and reflection, outperforming prior approaches on the new DynamicGUIBench spanning ten applications.

  • Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond cs.AI · 2026-04-24 · unverdicted · none · ref 233 · internal anchor

    Proposes a levels x laws taxonomy for world models in AI agents, defining L1-L3 capabilities across physical, digital, social, and scientific regimes while reviewing over 400 works to outline a roadmap for advanced agentic modeling.

  • UI-Copilot: Advancing Long-Horizon GUI Automation via Tool-Integrated Policy Optimization cs.LG · 2026-04-15 · unverdicted · none · ref 1 · internal anchor

    UI-Copilot adds a selective copilot for memory and math to GUI agents and trains tool use with separate single-turn and multi-turn optimization, yielding SOTA results on MemGUI-Bench and a 17.1% gain on AndroidWorld.

  • GUI Agents with Reinforcement Learning: Toward Digital Inhabitants cs.AI · 2026-04-30 · unverdicted · none · ref 40 · internal anchor

    The paper delivers the first comprehensive overview of RL for GUI agents, organizing methods into offline, online, and hybrid strategies while analyzing trends in rewards, efficiency, and deliberation to outline a future roadmap.

  • SWE-AGILE: A Software Agent Framework for Efficiently Managing Dynamic Reasoning Context cs.AI · 2026-04-13 · unverdicted · none · ref 2 · internal anchor

    SWE-AGILE introduces a Dynamic Reasoning Context with sliding windows of detailed steps and compressed Reasoning Digests to enable efficient long-horizon reasoning in software engineering agents, claiming new benchmark results on SWE-Bench-Verified for 7B-8B models.

  • Rethinking Agentic Reinforcement Learning In Large Language Models cs.AI · 2026-04-30 · unverdicted · none · ref 46 · 3 links · internal anchor

    The paper reviews conceptual foundations, methodological innovations, effective designs, critical challenges, and future directions for LLM-based Agentic Reinforcement Learning.