MoVerse generates real-time interactive video world models from single narrow-FOV images via panoramic diffusion expansion, Gaussian scaffold lifting, and distillation of a bidirectional diffusion teacher into a causal autoregressive renderer.
SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer
7 Pith papers cite this work. Polarity classification is still indexing.
abstract
We introduce SANA-WM, an efficient 2.6B-parameter open-source world model natively trained for one-minute generation, synthesizing high-fidelity, 720p, minute-scale videos with precise camera control. SANA-WM achieves visual quality comparable to large-scale industrial baselines such as LingBot-World and HY-WorldPlay, while significantly improving efficiency. Four core designs drive our architecture: (1) Hybrid Linear Attention combines frame-wise Gated DeltaNet (GDN) with softmax attention for memory-efficient long-context modeling. (2) Dual-Branch Camera Control ensures precise 6-DoF trajectory adherence. (3) Two-Stage Generation Pipeline applies a long-video refiner to stage-1 outputs, improving quality and consistency across sequences. (4) Robust Annotation Pipeline extracts accurate metric-scale 6-DoF camera poses from public videos to yield high-quality, spatiotemporally consistent action labels. Driven by these designs, SANA-WMdemonstrates remarkable efficiency across data, training compute, and inference hardware: it uses only $\sim$213K public video clips with metric-scale pose supervision, completes training in 15 days on 64 H100s, and generates each 60s clip on a single GPU; its distilled variant can be deployed on a single RTX 5090 with NVFP4 quantization to denoise a 60s 720p clip in 34s. On our one-minute world-model benchmark, SANA-WM demonstrates stronger action-following accuracy than prior open-source baselines and achieves comparable visual quality at $36\times$ higher throughput for scalable world modeling.
fields
cs.CV 7years
2026 7representative citing papers
SANA-Streaming delivers 1280x704 streaming video editing at 24 FPS end-to-end on an RTX 5090 using hybrid DiT blocks, cycle-reverse training, and mixed-precision quantization.
SCOPE adds per-pixel action conditioning to pretrained video diffusion models and releases the CrossFPS multi-game dataset to support cross-game FPS world model simulation with zero-shot transfer.
An open-source causal video world model sustains hour-long, 720p/60fps interactive generation without visual drift, paired with a VLM-based director-pilot agentic harness for rich, open-ended interaction.
MaineCoon is presented as the first 22B-parameter real-time streaming audio-visual autoregressive model optimized for social-interactive applications, using novel training techniques and an agentic inference framework.
AlayaWorld is a full-stack open-source framework for interactive video world generation, combining 3D spatial caching, error-bank training, and few-step distillation for real-time playable worlds.
This survey reviews trends, challenges, benchmarks, and future directions in action-conditioned interactive world modeling for video and 3D generation.
citing papers explorer
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MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffold
MoVerse generates real-time interactive video world models from single narrow-FOV images via panoramic diffusion expansion, Gaussian scaffold lifting, and distillation of a bidirectional diffusion teacher into a causal autoregressive renderer.
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SANA-Streaming: Real-time Streaming Video Editing with Hybrid Diffusion Transformer
SANA-Streaming delivers 1280x704 streaming video editing at 24 FPS end-to-end on an RTX 5090 using hybrid DiT blocks, cycle-reverse training, and mixed-precision quantization.
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SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models
SCOPE adds per-pixel action conditioning to pretrained video diffusion models and releases the CrossFPS multi-game dataset to support cross-game FPS world model simulation with zero-shot transfer.
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Infinite Worlds with Versatile Interactions
An open-source causal video world model sustains hour-long, 720p/60fps interactive generation without visual drift, paired with a VLM-based director-pilot agentic harness for rich, open-ended interaction.
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MaineCoon: Pursuing A Real-Time Audio-Visual Social World Model
MaineCoon is presented as the first 22B-parameter real-time streaming audio-visual autoregressive model optimized for social-interactive applications, using novel training techniques and an agentic inference framework.
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AlayaWorld: Long-Horizon and Playable Video World Generation
AlayaWorld is a full-stack open-source framework for interactive video world generation, combining 3D spatial caching, error-bank training, and few-step distillation for real-time playable worlds.
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Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends
This survey reviews trends, challenges, benchmarks, and future directions in action-conditioned interactive world modeling for video and 3D generation.