A hybrid 3D Gaussian splatting plus explicit mesh representation, optimized end-to-end with differentiable rendering and physics, reconstructs objects and calibrates robot poses from imperfect real-world RGB trajectories.
One-Shot Real-to-Sim via End-to-End Differentiable Simulation and Rendering
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abstract
Identifying predictive world models for robots in novel environments from sparse online observations is essential for robot task planning and execution in novel environments. However, existing methods that leverage differentiable programming to identify world models are incapable of jointly optimizing the geometry, appearance, and physical properties of the scene. In this work, we introduce a novel rigid object representation that allows the joint identification of these properties. Our method employs a novel differentiable point-based geometry representation coupled with a grid-based appearance field, which allows differentiable object collision detection and rendering. Combined with a differentiable physical simulator, we achieve end-to-end optimization of world models, given the sparse visual and tactile observations of a physical motion sequence. Through a series of world model identification tasks in simulated and real environments, we show that our method can learn both simulation- and rendering-ready world models from only one robot action sequence. The code and additional videos are available at our project website: https://tianyi20.github.io/rigid-world-model.github.io/
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Splatting Physical Scenes: End-to-End Real-to-Sim from Imperfect Robot Data
A hybrid 3D Gaussian splatting plus explicit mesh representation, optimized end-to-end with differentiable rendering and physics, reconstructs objects and calibrates robot poses from imperfect real-world RGB trajectories.