A two-stage model adding simulated-play funness to a language-model proposal prior best fits novice-invented games, but the model comparison is undermined by including the observed games in the normalization set and by in-sample weight fitting.
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Generation and Evaluation in the Human Invention Process through the Lens of Game Design
A two-stage model adding simulated-play funness to a language-model proposal prior best fits novice-invented games, but the model comparison is undermined by including the observed games in the normalization set and by in-sample weight fitting.