A framework for robust 3D segmentation in editable Gaussian Splatting that combines SAM-HQ masks with prior-guided multiview-consistent label assignment to 3D Gaussians.
Robust Prior-Guided Segmentation for Editable 3D Gaussian Splatting
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abstract
3D Gaussian Splatting (3D-GS) enables real-time 3D scene reconstruction but lacks robust segmentation for editing tasks such as object removal, extraction, and recoloring. Existing approaches that lift 2D segmentations to the 3D domain suffer from view inconsistencies and coarse masks. In this paper, we propose a novel framework that leverages the Segment Anything Model High Quality (SAM-HQ) to generate accurate 2D masks, addressing the limitations of the standard SAM in boundary fidelity and fine-structure preservation. To achieve robust 3D segmentation of any target object in a given scene, we introduce a prior-guided label reassignment method that assigns labels to 3D Gaussians by enforcing multiview consistency with learned priors. Our approach achieves state-of-the-art segmentation accuracy and enables interactive, real-time object editing while maintaining high visual fidelity. Qualitative results demonstrate superior boundary preservation and practical utility in Virtual Reality (VR) and robotics, advancing 3D scene editing.
fields
cs.CV 1years
2026 1verdicts
UNVERDICTED 1representative citing papers
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Robust Prior-Guided Segmentation for Editable 3D Gaussian Splatting
A framework for robust 3D segmentation in editable Gaussian Splatting that combines SAM-HQ masks with prior-guided multiview-consistent label assignment to 3D Gaussians.