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Globally consistent rgb-d slam with 2d gaussian splatting,

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cs.RO 1

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2026 1

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CONDITIONAL 1

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  • GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM cs.RO · 2026-07-08 · conditional · none · ref 71

    GeoGS-SLAM removes appearance parameters from 3D Gaussian Splatting for geometry-only dense monocular SLAM, achieving faster convergence and fewer primitives while introducing a coherent Sim(3) map update for loop closure.