Pith. sign in

A consensus-based algorithm for non-convex multiplayer games

1 Pith paper cite this work. Polarity classification is still indexing.

1 Pith paper citing it
abstract

In this paper, we present a novel consensus-based zeroth-order algorithm tailored for non-convex multiplayer games. The proposed method leverages a metaheuristic approach using concepts from swarm intelligence to reliably identify global Nash equilibria. We utilize a group of interacting particles, each agreeing on a specific consensus point, asymptotically converging to the corresponding optimal strategy. This paradigm permits a passage to the mean-field limit, allowing us to establish convergence guarantees under appropriate assumptions regarding initialization and objective functions. Finally, we conduct a series of numerical experiments to unveil the dependency of the proposed method on its parameters and apply it to solve a nonlinear Cournot oligopoly game involving multiple goods.

citation-role summary

other 1

citation-polarity summary

fields

math.AP 1

years

2025 1

verdicts

CONDITIONAL 1

roles

other 1

polarities

unclear 1

representative citing papers

citing papers explorer

Showing 1 of 1 citing paper.