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Adversarial patrolling with spatially uncertain alarm signals

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abstract

When securing complex infrastructures or large environments, constant surveillance of every area is not affordable. To cope with this issue, a common countermeasure is the usage of cheap but wide-ranged sensors, able to detect suspicious events that occur in large areas, supporting patrollers to improve the effectiveness of their strategies. However, such sensors are commonly affected by uncertainty. In the present paper, we focus on spatially uncertain alarm signals. That is, the alarm system is able to detect an attack but it is uncertain on the exact position where the attack is taking place. This is common when the area to be secured is wide such as in border patrolling and fair site surveillance. We propose, to the best of our knowledge, the first Patrolling Security Game model where a Defender is supported by a spatially uncertain alarm system which non-deterministically generates signals once a target is under attack. We show that finding the optimal strategy in arbitrary graphs is APX-hard even in zero-sum games and we provide two (exponential time) exact algorithms and two (polynomial time) approximation algorithms. Furthermore, we analyse what happens in environments with special topologies, showing that in linear and cycle graphs the optimal patrolling strategy can be found in polynomial time, de facto allowing our algorithms to be used in real-life scenarios, while in trees the problem is NP-hard. Finally, we show that without false positives and missed detections, the best patrolling strategy reduces to stay in a place, wait for a signal, and respond to it at best. This strategy is optimal even with non-negligible missed detection rates, which, unfortunately, affect every commercial alarm system. We evaluate our methods in simulation, assessing both quantitative and qualitative aspects.

fields

math.OC 1

years

2019 1

verdicts

CONDITIONAL 1

representative citing papers

The Uniformed Patroller Game

math.OC · 2019-08-05 · conditional · novelty 6.0

The uniformed-patroller game, where the attacker sees the patroller at her chosen node and chooses a waiting delay, is solved for star, line, circle, and star-in-circle networks.

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  • The Uniformed Patroller Game math.OC · 2019-08-05 · conditional · none · ref 5 · internal anchor

    The uniformed-patroller game, where the attacker sees the patroller at her chosen node and chooses a waiting delay, is solved for star, line, circle, and star-in-circle networks.