3DSS is the first differentiable surface splatting renderer that recovers shape, spatially-varying BRDF materials, and HDR illumination from multi-view images via a coverage-based compositing model derived from reconstruction kernels.
ACM Transactions on Graphics (ToG) , volume=
3 Pith papers cite this work. Polarity classification is still indexing.
years
2026 3verdicts
UNVERDICTED 3representative citing papers
A new GPU clipping algorithm with directional culling and hierarchical traversal constructs scalable 3D Voronoi and power diagrams for arbitrary point distributions.
2D-SuGaR improves 2D Gaussian Splatting with monocular priors and targeted initialization/pruning to achieve state-of-the-art mesh reconstruction on the DTU dataset while retaining high-quality novel view synthesis.
citing papers explorer
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3DSS: 3D Surface Splatting for Inverse Rendering
3DSS is the first differentiable surface splatting renderer that recovers shape, spatially-varying BRDF materials, and HDR illumination from multi-view images via a coverage-based compositing model derived from reconstruction kernels.
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Scalable GPU Construction of 3D Voronoi and Power Diagrams
A new GPU clipping algorithm with directional culling and hierarchical traversal constructs scalable 3D Voronoi and power diagrams for arbitrary point distributions.
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2D-SuGaR: Surface-Aware Gaussian Splatting for Geometrically Accurate Mesh Reconstruction
2D-SuGaR improves 2D Gaussian Splatting with monocular priors and targeted initialization/pruning to achieve state-of-the-art mesh reconstruction on the DTU dataset while retaining high-quality novel view synthesis.