VRGaussianAvatar enables real-time full-body 3D Gaussian Splatting avatars in VR from HMD tracking alone via inverse kinematics and binocular batching for efficient stereo rendering, outperforming mesh baselines in performance and user ratings.
Psavatar: A point-based shape model for real- time head avatar animation with 3d gaussian splatting
4 Pith papers cite this work. Polarity classification is still indexing.
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cs.CV 4years
2026 4roles
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A transformer-based model jointly predicts depth and canonical facial coordinates to achieve unified, feed-forward 4D face reconstruction and dense tracking from image sequences.
HeadsUp reconstructs high-quality 3D Gaussian heads from multi-view images via an encoder-decoder outputting UV-parameterized Gaussians on a neutral template, trained on over 10,000 subjects for generalization and downstream tasks.
F3G-Avatar improves full-body Gaussian avatars by adding a dedicated face-focused deformation branch to better preserve facial geometry and expressions from multi-view RGB video.
citing papers explorer
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VRGaussianAvatar: Integrating 3D Gaussian Avatars into VR
VRGaussianAvatar enables real-time full-body 3D Gaussian Splatting avatars in VR from HMD tracking alone via inverse kinematics and binocular batching for efficient stereo rendering, outperforming mesh baselines in performance and user ratings.
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Face Anything: 4D Face Reconstruction from Any Image Sequence
A transformer-based model jointly predicts depth and canonical facial coordinates to achieve unified, feed-forward 4D face reconstruction and dense tracking from image sequences.
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Large-Scale High-Quality 3D Gaussian Head Reconstruction from Multi-View Captures
HeadsUp reconstructs high-quality 3D Gaussian heads from multi-view images via an encoder-decoder outputting UV-parameterized Gaussians on a neutral template, trained on over 10,000 subjects for generalization and downstream tasks.
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F3G-Avatar : Face Focused Full-body Gaussian Avatar
F3G-Avatar improves full-body Gaussian avatars by adding a dedicated face-focused deformation branch to better preserve facial geometry and expressions from multi-view RGB video.