Adding negative momentum to mirror descent, FTRL, and regret matching accelerates convergence in constrained zero-sum games, and the new MoCFR+ variant reports lower exploitability than CFR+ across multiple games.
Regret Matching+: (In)Stability and Fast Convergence in Games
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abstract
Regret Matching+ (RM+) and its variants are important algorithms for solving large-scale games. However, a theoretical understanding of their success in practice is still a mystery. Moreover, recent advances on fast convergence in games are limited to no-regret algorithms such as online mirror descent, which satisfy stability. In this paper, we first give counterexamples showing that RM+ and its predictive version can be unstable, which might cause other players to suffer large regret. We then provide two fixes: restarting and chopping off the positive orthant that RM+ works in. We show that these fixes are sufficient to get $O(T^{1/4})$ individual regret and $O(1)$ social regret in normal-form games via RM+ with predictions. We also apply our stabilizing techniques to clairvoyant updates in the uncoupled learning setting for RM+ and prove desirable results akin to recent works for Clairvoyant online mirror descent. Our experiments show the advantages of our algorithms over vanilla RM+-based algorithms in matrix and extensive-form games.
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cs.LG 1years
2024 1verdicts
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Rapid Learning in Constrained Minimax Games with Negative Momentum
Adding negative momentum to mirror descent, FTRL, and regret matching accelerates convergence in constrained zero-sum games, and the new MoCFR+ variant reports lower exploitability than CFR+ across multiple games.