Arbor attaches constraint mesh tokens to a frozen text-to-3D denoiser to enable controllable generation obeying hull, avoidance, and touch constraints.
Assembler: Scalable 3d part assembly via anchor point diffusion
3 Pith papers cite this work. Polarity classification is still indexing.
abstract
We present Assembler, a scalable and generalizable framework for 3D part assembly that reconstructs complete objects from input part meshes and a reference image. Unlike prior approaches that mostly rely on deterministic part pose prediction and category-specific training, Assembler is designed to handle diverse, in-the-wild objects with varying part counts, geometries, and structures. It addresses the core challenges of scaling to general 3D part assembly through innovations in task formulation, representation, and data. First, Assembler casts part assembly as a generative problem and employs diffusion models to sample plausible configurations, effectively capturing ambiguities arising from symmetry, repeated parts, and multiple valid assemblies. Second, we introduce a novel shape-centric representation based on sparse anchor point clouds, enabling scalable generation in Euclidean space rather than SE(3) pose prediction. Third, we construct a large-scale dataset of over 320K diverse part-object assemblies using a synthesis and filtering pipeline built on existing 3D shape repositories. Assembler achieves state-of-the-art performance on PartNet and is the first to demonstrate high-quality assembly for complex, real-world objects. Based on Assembler, we further introduce an interesting part-aware 3D modeling system that generates high-resolution, editable objects from images, demonstrating potential for interactive and compositional design. Project page: https://assembler3d.github.io
citation-role summary
citation-polarity summary
fields
cs.CV 3years
2026 3roles
background 1polarities
background 1representative citing papers
An end-to-end 3D editing framework achieves high-fidelity local edits from coarse bounding boxes and 2D image prompts using region-aware loss reweighting and a large-scale parts-derived training dataset.
A new framework combines self-attention on the Oblique manifold with bidirectional geodesic cross-attention on the Lorentz hyperboloid to improve both localization accuracy and descriptive coherence in 3D dense captioning.
citing papers explorer
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Arbor: Explicit Geometric Conditioning for Controllable 3D Asset Generation
Arbor attaches constraint mesh tokens to a frozen text-to-3D denoiser to enable controllable generation obeying hull, avoidance, and touch constraints.
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EditVerse3D: High-Quality 3D Object Editing with Region-Aware Learning
An end-to-end 3D editing framework achieves high-fidelity local edits from coarse bounding boxes and 2D image prompts using region-aware loss reweighting and a large-scale parts-derived training dataset.
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Curvature-Aware Captioning:Leveraging Geodesic Attention for 3D Scene Understanding
A new framework combines self-attention on the Oblique manifold with bidirectional geodesic cross-attention on the Lorentz hyperboloid to improve both localization accuracy and descriptive coherence in 3D dense captioning.