WD-R, a lightly regularized Wasserstein Distortion loss, is preferred by humans 2.3× over the original 3DGS loss and 1.5× over Perceptual-GS while matching or reducing splat count and generalizing to other 3DGS frameworks and compression.
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Drop-In Perceptual Optimization for 3D Gaussian Splatting
WD-R, a lightly regularized Wasserstein Distortion loss, is preferred by humans 2.3× over the original 3DGS loss and 1.5× over Perceptual-GS while matching or reducing splat count and generalizing to other 3DGS frameworks and compression.