RiGS decomposes scenes into static, rigid, and transient 4D Gaussians with an object-wise dynamic mask and scene flow guidance to model multi-scale motions and achieve SOTA novel view synthesis.
Fleet, Saurabh Saxena, and Andrea Tagliasacchi
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ViPE estimates camera intrinsics, motion, and dense near-metric depth from uncalibrated videos, outperforming baselines on TUM and KITTI while releasing annotations for 96M frames across real and generated videos.
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RiGS: Rigid-aware 4D Gaussian Splatting from a Single Monocular Video
RiGS decomposes scenes into static, rigid, and transient 4D Gaussians with an object-wise dynamic mask and scene flow guidance to model multi-scale motions and achieve SOTA novel view synthesis.
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ViPE: Video Pose Engine for 3D Geometric Perception
ViPE estimates camera intrinsics, motion, and dense near-metric depth from uncalibrated videos, outperforming baselines on TUM and KITTI while releasing annotations for 96M frames across real and generated videos.