Ray-cast sensor-based imitation learning produces compute-efficient, human-like bots for a tactical shooter, with a 14.9M-parameter model running at 9.59 ms per decision on CPU.
Skill Decision Transformer
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abstract
Recent work has shown that Large Language Models (LLMs) can be incredibly effective for offline reinforcement learning (RL) by representing the traditional RL problem as a sequence modelling problem (Chen et al., 2021; Janner et al., 2021). However many of these methods only optimize for high returns, and may not extract much information from a diverse dataset of trajectories. Generalized Decision Transformers (GDTs) (Furuta et al., 2021) have shown that utilizing future trajectory information, in the form of information statistics, can help extract more information from offline trajectory data. Building upon this, we propose Skill Decision Transformer (Skill DT). Skill DT draws inspiration from hindsight relabelling (Andrychowicz et al., 2017) and skill discovery methods to discover a diverse set of primitive behaviors, or skills. We show that Skill DT can not only perform offline state-marginal matching (SMM), but can discovery descriptive behaviors that can be easily sampled. Furthermore, we show that through purely reward-free optimization, Skill DT is still competitive with supervised offline RL approaches on the D4RL benchmark. The code and videos can be found on our project page: https://github.com/shyamsn97/skill-dt
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Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors
Ray-cast sensor-based imitation learning produces compute-efficient, human-like bots for a tactical shooter, with a 14.9M-parameter model running at 9.59 ms per decision on CPU.