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Wonderworld: Interactive 3d scene generation from a single image

7 Pith papers cite this work. Polarity classification is still indexing.

7 Pith papers citing it
abstract

We present WonderWorld, a novel framework for interactive 3D scene generation that enables users to interactively specify scene contents and layout and see the created scenes in low latency. The major challenge lies in achieving fast generation of 3D scenes. Existing scene generation approaches fall short of speed as they often require (1) progressively generating many views and depth maps, and (2) time-consuming optimization of the scene geometry representations. We introduce the Fast Layered Gaussian Surfels (FLAGS) as our scene representation and an algorithm to generate it from a single view. Our approach does not need multiple views, and it leverages a geometry-based initialization that significantly reduces optimization time. Another challenge is generating coherent geometry that allows all scenes to be connected. We introduce the guided depth diffusion that allows partial conditioning of depth estimation. WonderWorld generates connected and diverse 3D scenes in less than 10 seconds on a single A6000 GPU, enabling real-time user interaction and exploration. We demonstrate the potential of WonderWorld for user-driven content creation and exploration in virtual environments. We release full code and software for reproducibility. Project website: https://kovenyu.com/WonderWorld/.

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cs.CV 6 cs.AI 1

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2026 5 2025 2

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representative citing papers

SynCity 3000: Bootstrapping Scene-Scale 3D Diffusion

cs.CV · 2026-07-06 · conditional · novelty 6.0

SynCity 3000 generates large, coherent 3D scenes from text by fine-tuning an image-to-3D diffusion model to operate convolutionally on overlapping windows, trained on procedurally generated synthetic scene data.

Latent Spatial Memory for Video World Models

cs.CV · 2026-06-08 · unverdicted · novelty 6.0

Mirage stores and queries 3D scene information in diffusion latent space via depth-guided lifting and warping, yielding 10.57× faster generation and 55× smaller memory than explicit RGB point-cloud baselines while reaching SOTA on WorldScore.

Streaming Video Generation with Streaming Force Control

cs.CV · 2026-06-05 · unverdicted · novelty 6.0

StreamForce presents a unified causal model for force-controllable streaming video generation using a new force representation and distillation pipeline, claiming SOTA force adherence and 16.6 FPS performance.

Pose-Aware Diffusion for 3D Generation

cs.CV · 2026-05-01 · unverdicted · novelty 5.0

PAD synthesizes 3D geometry in observation space via depth unprojection as anchor to eliminate pose ambiguity in image-to-3D generation.

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Showing 7 of 7 citing papers.