With fixed character orderings, linear and quadratic wiggle height minimization are polynomial-time via LP/QP, while wiggle count minimization is NP-complete; a new curve-routing method and railway use case are also presented.
The ``y'' of it matters, even for storyline visualization
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Optimizing Wiggle in Storylines
With fixed character orderings, linear and quadratic wiggle height minimization are polynomial-time via LP/QP, while wiggle count minimization is NP-complete; a new curve-routing method and railway use case are also presented.