AeroScene uses hierarchy-aware tokenization and multi-branch feature extraction in a diffusion model to synthesize physically plausible 3D scenes for aerial robotics, outperforming prior methods and enabling a public dataset of over 1,000 scenes for simulators like NVIDIA Isaac Sim.
Xcube: Large-scale 3d generative modeling using sparse voxel hierarchies,
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AeroScene: Progressive Scene Synthesis for Aerial Robotics
AeroScene uses hierarchy-aware tokenization and multi-branch feature extraction in a diffusion model to synthesize physically plausible 3D scenes for aerial robotics, outperforming prior methods and enabling a public dataset of over 1,000 scenes for simulators like NVIDIA Isaac Sim.