Rendering 16 novel views from a radiance field built from 3 real views adds force-closure grasps and improves grasp coverage on GraspNet scenes.
Coarse-to-Fine Q-attention: Efficient Learning for Visual Robotic Manipulation via Discretisation
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abstract
We present a coarse-to-fine discretisation method that enables the use of discrete reinforcement learning approaches in place of unstable and data-inefficient actor-critic methods in continuous robotics domains. This approach builds on the recently released ARM algorithm, which replaces the continuous next-best pose agent with a discrete one, with coarse-to-fine Q-attention. Given a voxelised scene, coarse-to-fine Q-attention learns what part of the scene to 'zoom' into. When this 'zooming' behaviour is applied iteratively, it results in a near-lossless discretisation of the translation space, and allows the use of a discrete action, deep Q-learning method. We show that our new coarse-to-fine algorithm achieves state-of-the-art performance on several difficult sparsely rewarded RLBench vision-based robotics tasks, and can train real-world policies, tabula rasa, in a matter of minutes, with as little as 3 demonstrations.
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2025 1verdicts
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Exploiting Radiance Fields for Grasp Generation on Novel Synthetic Views
Rendering 16 novel views from a radiance field built from 3 real views adds force-closure grasps and improves grasp coverage on GraspNet scenes.