A new game model for competitive prize collecting on graphs, with an ordinal-rank conditioning trick that improves multi-agent policy scaling and generalization in road-network simulations.
Prize collecting multiagent orienteer- ing: Price of anarchy bounds and solution methods,
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Learning Ordinal Response Policies in Rank-Based Stochastic Prize-Collecting Games
A new game model for competitive prize collecting on graphs, with an ordinal-rank conditioning trick that improves multi-agent policy scaling and generalization in road-network simulations.