A hybrid VR renderer combines foveated volumetric path tracing with a rapidly regenerated Gaussian-splatting periphery for interactive medical anatomy visualization.
Render-FM: Feedforward Model for Real-time Photorealistic Volumetric Rendering
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abstract
Photorealistic volumetric rendering of CT scans greatly benefits clinical workflows, yet neural approaches such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) require prohibitive per-scan optimization (hours for NeRF, about 30 minutes for 3DGS), making them impractical in clinical settings. We propose Render-FM, a feedforward model that eliminates this bottleneck by directly regressing 6D Gaussian Splatting (6DGS) parameters from a CT volume in a single 2.8-second forward pass, a 500x speedup over per-scan optimization. To bridge the domain gap between natural scene reconstruction and medical volumetric rendering, we introduce Anatomy-Guided Priming (AGP), which incorporates segmentation masks and transfer functions as structural and appearance priors, information that existing Gaussian splatting methods overlook. Built on an nnU-Net-inspired 3D U-Net trained on diverse CT scans, Render-FM predicts per-voxel 6DGS parameters and supports immediate real-time rendering. Unlike per-scan methods, it generalizes to unseen anatomies, novel transfer functions, and enables compositional organ visualization with zero additional preparation time. Optional 89-second fine-tuning further improves quality, surpassing per-scan optimized baselines. Project page: https://gaozhongpai.github.io/renderfm/.
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cs.GR 1years
2026 1verdicts
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Hybrid Foveated Path Tracing with Peripheral Gaussians for Immersive Anatomy
A hybrid VR renderer combines foveated volumetric path tracing with a rapidly regenerated Gaussian-splatting periphery for interactive medical anatomy visualization.