MemLearner introduces a learning-based adaptive context query method using query tokens in video world models to improve long-term scene consistency over rule-based retrieval.
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Long-context state-space video world models.ArXiv, abs/2505.20171
10 Pith papers cite this work. Polarity classification is still indexing.
abstract
Video diffusion models have recently shown promise for world modeling through autoregressive frame prediction conditioned on actions. However, they struggle to maintain long-term memory due to the high computational cost associated with processing extended sequences in attention layers. To overcome this limitation, we propose a novel architecture leveraging state-space models (SSMs) to extend temporal memory without compromising computational efficiency. Unlike previous approaches that retrofit SSMs for non-causal vision tasks, our method fully exploits the inherent advantages of SSMs in causal sequence modeling. Central to our design is a block-wise SSM scanning scheme, which strategically trades off spatial consistency for extended temporal memory, combined with dense local attention to ensure coherence between consecutive frames. We evaluate the long-term memory capabilities of our model through spatial retrieval and reasoning tasks over extended horizons. Experiments on Memory Maze and Minecraft datasets demonstrate that our approach surpasses baselines in preserving long-range memory, while maintaining practical inference speeds suitable for interactive applications.
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Soap2Soap uses a multi-agent system with dual-bridge consistency via JSON screenplays and visual anchors plus batch keyframe generation to achieve better long-term consistency in cinematic video remaking than commercial APIs.
A controlled study finds that block-wise state-space recurrence outperforms other memory designs for open-domain scene return in action-conditioned video models, and that standard replay metrics do not adequately measure memory quality.
GeoFlow adds a geometry-consistency reward based on rigid camera flow and object appearance preservation, integrated via reinforcement fine-tuning to improve geometric coherence in video generation.
Geometry Forcing aligns video diffusion representations with geometric foundation model features via angular cosine and scale regression objectives to improve 3D consistency in generated videos.
Self Forcing trains autoregressive video diffusion models by performing autoregressive rollout with KV caching during training to close the exposure bias gap, using a holistic video-level loss and few-step diffusion for efficiency.
Spectral normalization of the action-force map and inference-time integrator substepping let port-Hamiltonian generative networks predict forced dissipative video dynamics at step sizes far outside training.
Multi-bank similarity-merged event memory plus progress supervision raises long-horizon WAM success from 28.4% to 69.8% on RMBench and full-task success from 52.5% to 80% on real Franka tasks.
Matrix-Game 2.0 introduces a scalable data pipeline, action-injection module, and few-step distillation to enable real-time streaming video generation at 25 FPS from game-engine interactions, with open-sourced weights and code.
The paper delivers a multi-axis taxonomy for world models that maps architectures, training families, reasoning strategies, and domains from early cognitive foundations through systems such as Dreamer, MuZero, and Sora while noting evaluation gaps.
citing papers explorer
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MemLearner: Learning to Query Context memory for Video World Models
MemLearner introduces a learning-based adaptive context query method using query tokens in video world models to improve long-term scene consistency over rule-based retrieval.
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Soap2Soap: Long Cinematic Video Remaking via Multi-Agent Collaboration
Soap2Soap uses a multi-agent system with dual-bridge consistency via JSON screenplays and visual anchors plus batch keyframe generation to achieve better long-term consistency in cinematic video remaking than commercial APIs.
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Echo-Memory: A Controlled Study of Memory in Action World Models
A controlled study finds that block-wise state-space recurrence outperforms other memory designs for open-domain scene return in action-conditioned video models, and that standard replay metrics do not adequately measure memory quality.
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GeoFlow: Enforcing Implicit Geometric Consistency in Video Generation
GeoFlow adds a geometry-consistency reward based on rigid camera flow and object appearance preservation, integrated via reinforcement fine-tuning to improve geometric coherence in video generation.
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Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling
Geometry Forcing aligns video diffusion representations with geometric foundation model features via angular cosine and scale regression objectives to improve 3D consistency in generated videos.
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Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion
Self Forcing trains autoregressive video diffusion models by performing autoregressive rollout with KV caching during training to close the exposure bias gap, using a holistic video-level loss and few-step diffusion for efficiency.
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Unlocking Temporal Generalization in Hamiltonian Video Dynamics Models
Spectral normalization of the action-force map and inference-time integrator substepping let port-Hamiltonian generative networks predict forced dissipative video dynamics at step sizes far outside training.
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DIM-WAM: World-Action Modeling with Diverse Historical Event Memory
Multi-bank similarity-merged event memory plus progress supervision raises long-horizon WAM success from 28.4% to 69.8% on RMBench and full-task success from 52.5% to 80% on real Franka tasks.
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Matrix-game 2.0: An open-source real-time and streaming interactive world model
Matrix-Game 2.0 introduces a scalable data pipeline, action-injection module, and few-step distillation to enable real-time streaming video generation at 25 FPS from game-engine interactions, with open-sourced weights and code.
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World Models: A Comprehensive Survey of Architectures, Methodologies, Reasoning Paradigms, and Applications
The paper delivers a multi-axis taxonomy for world models that maps architectures, training families, reasoning strategies, and domains from early cognitive foundations through systems such as Dreamer, MuZero, and Sora while noting evaluation gaps.