InfBaGel generates consistent human-object-scene interactions via dynamic perception during iterative refinement in a consistency model, bump-aware guidance to avoid collisions, and hybrid training that mixes synthesized pseudo-samples with real HSI data.
Competitive results can be achieved through simpler guidance and fewer optimization steps (CHOIS and ROG used 10 optimization steps)
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InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement
InfBaGel generates consistent human-object-scene interactions via dynamic perception during iterative refinement in a consistency model, bump-aware guidance to avoid collisions, and hybrid training that mixes synthesized pseudo-samples with real HSI data.